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Pokémon Chronicles Demo - Version 14

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Pokémon Chronicles Demo - Version 14 Empty Pokémon Chronicles Demo - Version 14

Mensagem por Ricardo PT Sáb Nov 01, 2014 7:35 pm

Pokémon Chronicles Demo - Version 14

Pokémon Chronicles Demo - Version 14 Dvd_co10
Game Features:

721 Pokémons to catch;
6 times of the day: morning, afternoon, night, etc;
4 types of weather conditions: Rain, Heavy Rain, Sandstorm, Snowstorm, Heat wave;
350 attacks;
4 regions: Kanto, Orange, Johto and Hoenn;
28 Badges;
7 Battle frontier symbols;
Pokémon Contests;
More than 800 unique items;
More than 7 mini games: Slot Machines, Voltorb Flip, Mining for Treasures, Puzzles, triple Triad, Dodrio Berry Picking, Type Quiz, etc;
Characters of the series of Pokémon;
Music from Pokémon series;
Double trainer battles;
Pokémon can be caught at different times of the day;
Phone Calls System;
Radio System, using in game musics;
Day-care System;
Lottery System;
Kurt Pokéballs;
Players can plant Berries and Apricorns;
Bug Catching Contest;
Safari Zones;
Trade Pokémon with other NPC in game;
Fairy-type;
Mega Pokémon System;
Primal Pokémon System;
Controls System Added: Players now can choose the game controls;
And other things...

What's new in this version of Pokémon Chronicles v14:


Added dust cloud animation when landing after a jump.
    Field animations like grass rustling are now tinted according to the time of day (if appropriate).
    The player and events now only sink into bush tiles if they're stationary.
    Events in tall grass (terrain tag 10 and bush flag set) now sink 32 pixels into it.
    Surfing and diving charsets now use all 4 frames rather than 2.
    The bicycle BGM now stops playing if you cycle to a new map.
    Added method Kernel.pbTransferSurfing to allow the player to keep surfing after a map transition.
    pbExclaim can now make multiple events show the same exclamation animation at once.
    Overhauled Poké Radar scripts to make it work more like the official games.
    Poké Radar can now have exclusive wild encounters.
    Poké Radar now takes SHINYPOKEMONCHANCE into account (same ultimate chance).
    Simplified the converting of an item into an item/Pokémon (for Kurt/Fossil Reviver) a little.
    Happiness gain due to walking tweaked to work like in Gen 5 games.
    Pickup now uses the B2W2 set of items.
    Raised Pokémon species name and kind lengths to 20 characters (longer species names won't fit in some display areas, though).
    Pokémon names no longer have the gender symbol cut off their end.
    Removed the gender icons from the Nidoran names.
    Eggs now inherit the type of Poké Ball they are in from their mother.
    Basculin now inherits its mother's form (or of whichever parent isn't Ditto).
    Spiky-eared Pichu can no longer evolve.
    Tweaked Shiny Charm's effect.
    Text messages can now also line break themselves after a hyphen.
    Sped up the text speed options.
    Sped up many screen transitions.
    Sped up box sliding in the storage screen.
    Optimised loading of various sprites and icons.
    Added egg hatching animation.
    Added icons to the naming screens to show what you're naming (player/Pokémon/storage box).
    Animated the player in the load screen's Continue panel.
    Removed unnecessary redrawing of bitmaps in the Pokégear menu.
    Improved FPS in Pokédex forms page.
    Tweaked the animation of the line-ups appearing in battle.
    The battle command menu now selects Fight each round by default, rather than what you chose to do in the last round.
    Made battle buttons glow more when selected.
    Small error-preventing tweaks to HP changing in battle.
    Sped up some HP changes in battle.
    Significantly sped up the filling of the Exp bar in battle.
    Made changes to the AI.
    "Battle scene" option now prevents all move/common animations from showing.
    Removed messages that weather remains in effect, to speed up things slightly.
    The sleep status now applies for 1-3 turns.
    Added effect of Foul Play.
    Added Friend Guard's effect (currently only affects damage taken from an attack).
    Added Sheer Force.
    Added Life Orb's effect.
    Mental Herb now also ends the effect of Heal Block.
    Quick Ball now applies a 5x capture rate in the first turn of battle.
    Cleaned up some battle code.
    Replaced move-processing scripts with new, tidier versions.
    Added simple way to store the outcome of a trainer battle (single or double) in a global variable.
    Added trainer comment "Outcome", which is the variable in which to store the result of that trainer battle.
    Added way to play the charging animations of two-turn attacks.
    Made new Tail Whip animation.
    Added ghost frames in the Animation Editor which show the previous frame's cels.
    Reverted changes to class StringInput from v13.
    Minor rearranging of some script sections at the bottom.
    pbAddForeignPokemon and pbGenerateEgg can now accept predefined Pokémon.
    Added method $Trainer.clearPokedex.
    Methods in $PokemonBag (e.g. $PokemonBag.pbQuantity) no longer need PBItems: in their arguments.
    Changing the map view mode in the scripts no longer requires you to delete your save for the change to apply.
    Added the ability to change the buying and/or selling price of an item in a particular Mart.
    Can now stop def pbPhoneRegisterNPC from showing its "registered Dave" message.
    In Debug mode, can hold Ctrl while using the Poké Radar to ignore its low battery.
    In Debug mode, can hold Ctrl to Fly to places you haven't yet visited.
    Can now toggle the Internal flag rather than just turn it on via the Debug option.
    Made it easier to set the size of a square on the Town Map (default 16x16 pixels).
    Edited townmapgen.html to allow working with squares of different sizes (1-16 pixels width/height).
    Added Pokémon gender ratio FemaleSevenEighths for completeness.
    Tidied up references to evolution methods to make them easier to redefine.
    Can now make evolution methods whose variable is an elemental type.
    Tweaked move descriptions to make them all display fully when shown in the summary screen.
    Tweaked ability descriptions to make them all display fully when shown in the summary screen.
    Merged the Pokémon Pack back into the main download because people can't follow instructions.
    Tweaked waterfall autotiles.
    Added autotiles for water currents.
    Fixed arrow key graphic in the controls screen.

________________________________________________________________________

Bug Fixes:


Can no longer encounter roaming Pokémon with the Poké Radar.
Stopped event onStepTakenFieldMovement activating twice per step.
The player now stands still and upright when trying to run into an obstacle.
Hidden items must now be faced to be picked up, not stood on.
Light effects no longer appear above pictures displayed by events.
Weather no longer persists if you enter a map of the same name and the new map has no defined weather.
Fixed crash caused by a moving event on some connecting maps.
The Sprayduck and Squirtbottle now work.
Fixed crash when using Headbutt from the party screen.
Pokémon are now healed when the player puts them into storage.
Fixed slight error in determining a Pokémon's gender.
Pokémon created at level 1, including eggs that hatch at that level, now have 0 Exp.
Rotom now learns its form-specific moves properly, asking the player if it should do so.
Purify Chamber should no longer cause a crash if a purified Pokémon levels up.
Corrected Mega Evolution forms' stats.
Corrected typo in Poké Ball item's description.
Hidden abilities are now written to "pokemon.txt" by the game if it edits the Pokémon data.
Added hidden abilities back into "pokemon.txt".
The Mining mini-game's hammer now only adds 2 hits per use.
Added missing Slot Machine combos.
Can no longer wager more coins in the Slot Machine than you have.
The player's sprite in the Trainer Card now supports outfits.
The player's mugshot and bar in the Vs animation now supports outfits.
Vs animation graphics and player outfits should now be shown even after encryption.
Fixed Vs animation interfering with the blacking out screen.
Fixed some battle animations not being told what their target is.
Move animations which are played without a defined target now treat the user as the target (just in case).
Fixed positions and focusses of some animations.
OppMove battle animations now play the user's cry when instructed, rather than the target's.
Shadow Pokémon now display their shadow animation even if they weren't first into battle.
Icicle Spear now has 5 animations.
Reworked animations for Aerial Ace, Teleport, Harden, others.
Weather common animations now focus on the screen.
Pokémon changing their graphic in battle now centre their new sprite horizontally on their position.
Fixed Mega Evolution-related crash in Safari Zone battles.
You can now throw Sport Balls in a Bug Catching Contest.
Trainer intro midi files should now stop playing immediately before the battle starts.
The game no longer beeps if you try to select a blank move in the battle's Fight menu.
The chance of defrosting is now 20% rather than 10%.
Present's healing effect now heals at least 1 HP.
Sleep Talk can now call a move that is disabled or has no PP left.
Blizzard now skips accuracy checks in hail.
Thunder and Hurricane now skip accuracy checks in rain.
Rest no longer fails if the user has a status problem.
Sniper now works for the attacker, not the target.
PP-restoring items used in battle on a single move now work.
Battle items such as X Attack now work.
Fixed Nest Ball's catch rate calculation.
Mirror Move known by opposing trainer's Pokémon no longer skips their turn.
The index of the last move a given Pokémon used in battle is now reset to the first move if that Pokémon is switched out.
Fixed visual error when opening the party screen from battle.
The party screen in battle now properly shows all the switching you've done during that battle, for both checking the party and using an item on a Pokémon.
Game no longer freezes when battle messages are too fast.
Fixed crash when trying to delete a save file.
Fixed crash when changing a saved game's language.
Fixed crash involving Common Event message translations.
Text that isn't map-specific now translates properly.
Extracting text while using a language pack will now extract all original text rather than just the translated text.
Phone messages, trainer names, Town Map text and some other messages in PBS files now compile accents and special characters properly (their PBS files need to be UTF-8 encoded).
Fixed crash when compiling "trainers.txt" in UTF-8 format.
Fixed typo in error messages relating to an undefined type.
Other fixes from older versions.


If the game crashes on your PC, we can repair it by sending us your saved game.

Report bugs or errors here:



Note: When the player have some error or bugs, send the saved game by uploading in mediafire, 4shared, mega.co, etc. so can i fix the problems. Next version this errors will be fixed. And remember, this project are still under development.

Download: A new version has been released - version 15.
Ricardo PT
Ricardo PT
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Mensagens : 510
PokéPontos : 744
Reputação : 13
Data de inscrição : 23/12/2013
Idade : 35
Localização : Portugal

https://pokemonchronicles.forumeiros.net

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