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Clefairy Moves
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Clefairy Moves
Hello everyone.
I'm raisin' a Clefairy and I see the moves it learns aren't exactly what I expected. Thought at lvl 46 should've learnt Moonblast and instead my Clefairy tried to learn Light Screen My questions are: There's no Moonblast in this game? Any good moves remainin' for Clefairy to learn, so in opposite case I evolve it.
Thanks in advance!
I'm raisin' a Clefairy and I see the moves it learns aren't exactly what I expected. Thought at lvl 46 should've learnt Moonblast and instead my Clefairy tried to learn Light Screen My questions are: There's no Moonblast in this game? Any good moves remainin' for Clefairy to learn, so in opposite case I evolve it.
Thanks in advance!
Sejas- Mensagens : 6
PokéPontos : 10
Reputação : 0
Data de inscrição : 18/04/2016
Re: Clefairy Moves
Like as i said several times, This project is a remake from red to 3rd generation pokemon series with extra things, like pokemon mega evos, forms, new pokemon, new abilities and so one.
So this game only have, more or less 350 pokemon moves.
I'm the only guy working all alone in this project so i will not make further moves animations.
I can add moves posterior of hoenn region, but it will take an eternity and i'm working in this project about 6 years without stoping.
So, i decided to make only the moves used by this regions/pokemon 1,2 and 3 generations with the exception of double hit, this move is required to aipom to evolve, otherwise i will not make moves from 4th and further generations without any help or support, sorry for that but i'm not a slave.
Also, new pokemon, items, systems, evos and other stuff not used from pokemon 1, 2 and 3 generations, i consider as "extra package".
Many players asks me to make other regions too, but i'm using rpg maker xp resorces at maximum, so i can't make more regions, but i can always add more stuff and other things if i want, but i don't want to add some things in this game's project, because i'm a pokemon fan from 1, 2 and 3 generations, that's why i'm making the pokemon game this way, with my own protocols.
So this game only have, more or less 350 pokemon moves.
I'm the only guy working all alone in this project so i will not make further moves animations.
I can add moves posterior of hoenn region, but it will take an eternity and i'm working in this project about 6 years without stoping.
So, i decided to make only the moves used by this regions/pokemon 1,2 and 3 generations with the exception of double hit, this move is required to aipom to evolve, otherwise i will not make moves from 4th and further generations without any help or support, sorry for that but i'm not a slave.
Also, new pokemon, items, systems, evos and other stuff not used from pokemon 1, 2 and 3 generations, i consider as "extra package".
Many players asks me to make other regions too, but i'm using rpg maker xp resorces at maximum, so i can't make more regions, but i can always add more stuff and other things if i want, but i don't want to add some things in this game's project, because i'm a pokemon fan from 1, 2 and 3 generations, that's why i'm making the pokemon game this way, with my own protocols.
Re: Clefairy Moves
Understood. Thank u so much, your work here in this game is incredible!
Sejas- Mensagens : 6
PokéPontos : 10
Reputação : 0
Data de inscrição : 18/04/2016
Re: Clefairy Moves
Does this mean no fairy type moves at all in the game?
Mr Dragon Tamer- Mensagens : 3
PokéPontos : 3
Reputação : 0
Data de inscrição : 01/05/2016
Re: Clefairy Moves
There is only a few fairy moves, because i only will make moves animations from 1,2 and 3 pokemon generations. As i said in the other posts, i can add all the pokemon moves from all games, but it will take me an infinite time to complete them all, so i will not make them without any support.
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