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Lag Solution For Players
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Lag Solution For Players
Hello, players.
I have a solution to eradicate all the reported lag in the game.
1- Night houses lights will be no more.
2- Map connections will be modified to the older way it was in the older versions.
I tested this myself in a fresh copy of the project and all the lag just disapeared. Cities like celadon or goldenrod will run perfectly with this ways i said.
This will take me lots and lots of work and it will take me more or less a month.
Anyway, johto region will not be completed this year, because of this lag issue that will take me time to "fix".
Next update will bring more game options, like new screen sizes and sound options and other good game options, and i add some new battle animations too, but all new update stuff will be stoped for now, so i can fix all the lag problem.
Note: after fixing all the lag, the game tool for speed the game will be not necessary to use, but i still add it to the games folder so you can use it freely.
Please understand that this game is still under development and i not have a team to help me in this project, so that lag is not my fault, rpg maker xp have a weak engine for a project this big.
You are free to post comments here or opinions about this anoying issue.
Pokémon Chronicles Creator: Ricardo PT.
I have a solution to eradicate all the reported lag in the game.
1- Night houses lights will be no more.
2- Map connections will be modified to the older way it was in the older versions.
I tested this myself in a fresh copy of the project and all the lag just disapeared. Cities like celadon or goldenrod will run perfectly with this ways i said.
This will take me lots and lots of work and it will take me more or less a month.
Anyway, johto region will not be completed this year, because of this lag issue that will take me time to "fix".
Next update will bring more game options, like new screen sizes and sound options and other good game options, and i add some new battle animations too, but all new update stuff will be stoped for now, so i can fix all the lag problem.
Note: after fixing all the lag, the game tool for speed the game will be not necessary to use, but i still add it to the games folder so you can use it freely.
Please understand that this game is still under development and i not have a team to help me in this project, so that lag is not my fault, rpg maker xp have a weak engine for a project this big.
You are free to post comments here or opinions about this anoying issue.
Pokémon Chronicles Creator: Ricardo PT.
Re: Lag Solution For Players
New Notice for players.
I just decided, after a new roll of tests about lag in the game, that only the night houses windows system will be permanently removed, then the lag will disapear and this way only take me a week.
So the next game update will cut the lag and new game options will be added too and some more stuff, but i think that johto will be full release in 2017 before spring after that hoenn will be next.
I just decided, after a new roll of tests about lag in the game, that only the night houses windows system will be permanently removed, then the lag will disapear and this way only take me a week.
So the next game update will cut the lag and new game options will be added too and some more stuff, but i think that johto will be full release in 2017 before spring after that hoenn will be next.
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